Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Tuesday, October 19, 2021

Netflix's 'Squid Game' inspires copycat violence in kids

 


Child protection authorities have begun warning parents to keep their kids away from "Squid Game." The Korean drama is Netflix's most popular show ever, drawing 130 million viewers in its first month alone, but it's very violent.

This reminds me of the time politicians were sure that violent video games would turn your child into axe murdering serial killer.

Wednesday, September 8, 2021

How video game rocks get made


 

How do you make video game rocks look real? Sometimes, it involves a trip out to the desert.

Friday, January 11, 2019

Why video games are made of tiny triangles


Games today are meticulously detailed. They’re mysterious and heartwarming, and colorful and stylized. And that makes them a technical challenge. Though computing power has skyrocketed, gamemakers keep competing to add more detail to their games, pushing the limits of what even the newest technology can compute. Game technology needs to constantly keep up with gamemakers’ creative ambitions. Triangles are a key part of how these gorgeous, detailed games appear on your screen — the hidden heroes we should all thank as we play. This simple shape helps keep the number of computations needed for each detail as low as possible, allowing the player's computer to process these elaborate games.

Saturday, December 2, 2017

Disaster video game series resurrected with support from the Kobe Fire Department



The Zettai Zetsumei Toshi disaster survival video game series has been revived, and will be more realistic than ever before.
The Zettai Zetsumei Toshi (literally translated as “A City in Desperate Straits“) video game series created by developer Irem seeks to recreate the atmosphere and tension of survival immediately following a serious environmental disaster. The series debuted in 2002 on the PlayStation 2 with its first entry, set on a crumbling artificial island. The game, which was localized as Disaster Report in the US and in the PAL region as SOS: The Final Escape, featured survival gameplay from a third-person perspective, where you as the main protagonist must make your way off the island, utilizing whatever items you can loot from the debris, whilst making sure to stay hydrated by locating potable water, and helping NPCs on the way. With sudden deaths from falling construction and collapsing walkways continually interrupting gameplay, it’s a tense yet often frustrating experience, although it does feature kooky gameplay elements like being able to build your own raft and paint it with polka dots to float downriver to reach your objective



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